Selltic Renault Vehicule Utilitaire from diotasoft on Vimeo.
Mobile Augmented Reality Experiences
Thoughts on Mobile Augmented Reality, Android, 3D Technology, User Interaction, Multi-touch, Tactile, Unity3D, WebGL and so on.
Tuesday, April 2, 2013
Friday, November 2, 2012
Selltic Augmented Reality Renault Clio 4
Selltic is a set of technological solutions intended to support sales. Our augmented reality based systems are aimed to enable vendors to emphasize, comprehensively, the full potential of the product, directly in the real context.
For more information visit selltic.eu
Sunday, May 27, 2012
Monday, May 7, 2012
MUSTARD - Managing occlusions between real and virtual objects
Interesting paper on augment reality display that can handle occlusions between real and virtual objects presented at CHI 2012.
MUSTARD: Multi User See Through Augmented Reality Display
MUSTARD: Multi User See Through Augmented Reality Display
"We present MUSTARD, a multi-user dynamic random hole see-through display, capable of delivering viewer dependent information for objects behind a glass cabinet. Multiple viewers are allowed to observe both the physical object(s) being augmented and their location dependent annotations at the same time. The system consists of two liquid-crystal (LC) panels within which physical objects can be placed. The back LC panel serves as a dynamic mask while the front panel serves as the data. We first describe the principle of MUSTARD and then examine various functions that can be used to minimize crosstalk between multiple viewer positions. We compare different conflict management strategies using PSNR and the quality mean opinion score of HDR-VDP2. Finally, through a user- study we show that users can clearly identify images and objects even when the images are shown with strong conflicting regions; demonstrating that our system works even in the most extreme of circumstances."
Touché - detecting complex gestures though multifrequency analysis
Great work by Disney Research on detecting gestures by analyzing a large spectrum of frequencies from capacitive sensing.
"Touché proposes a novel Swept Frequency Capacitive Sensing technique that can not only detect a touch event, but also recognize complex configurations of the human hands and body. Such contextual information significantly enhances touch interaction in a broad range of applications, from conventional touchscreens to unique contexts and materials. For example, in our explorations we add touch and gesture sensitivity to the human body and liquids. We demonstrate the rich capabilities of Touché with five example setups from different application domains and conduct experimental studies that show gesture classification accuracies of 99% are achievable with our technology."
Monday, March 12, 2012
Sony UK presents its markerless tracking technology Magnat for PS Vita at GDC 2012
At GDC 2012 Sony UK has presented its new markerless tracking technology for PS Vita called Magnat. The technique allows to track basically any textured 3D environment.
The algorithm is able to initialize itself without any need of markers or pre-learning phase. It is also able to detect planar surfaces in the cloud of reconstructed 3D points. This allows the user to add 3D objects interactively.
Since those planar surfaces can easily be triangulated and the corresponding real video texture is known, they are able to deform these surfaces and render them for example liquid. See the second video for this nice effect.
While I have no further information about the actual algorithm that is used by Magnat, my first guess would be a variation of the popular Parallel Tracking and Mapping approach presented by Klein in 2007.
The algorithm is able to initialize itself without any need of markers or pre-learning phase. It is also able to detect planar surfaces in the cloud of reconstructed 3D points. This allows the user to add 3D objects interactively.
Since those planar surfaces can easily be triangulated and the corresponding real video texture is known, they are able to deform these surfaces and render them for example liquid. See the second video for this nice effect.
While I have no further information about the actual algorithm that is used by Magnat, my first guess would be a variation of the popular Parallel Tracking and Mapping approach presented by Klein in 2007.
more videos after the break
Monday, March 5, 2012
Qualcomm presenting mobile 3D tracking at MWC 2012
"Sesame Street Augmented Reality Dolls Take AR to the Next Level"
Subscribe to:
Posts (Atom)