Friday, September 9, 2011

Unity3D “Special Effects with Depth” talk at SIGGRAPH

Unity3D continues to publish their SIGGRAPH 2011 talks.

Thanks guys!

Original Unity blog post.

SIGGRAPH 2011 - Bedroom frenzySIGGRAPH 2011 - Breakfast with ParticlesOle and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that use depth, normals and color buffers. The methods range from improving standard techniques to creating entirely new ones, like approximate volumetric effects or advanced image post-processing. The buffers used are in many cases the natural products of the rendering pipeline and offer a way to infer surprisingly much information about the scene, thus allowing for very rich and fast graphics effects.
It may be a worthy read both for artists and programmers, as we discuss the possibilities of some unusual special effects and their technical side.

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